World
Living NPCs
Over 600,000 NPC animations, individually art-directed body types and the RDR2-style interaction system: greet, taunt, defuse or provoke.
What we know
GTA VI has 600,000+ NPC animations, versus about 55,000 in GTA V.12
ReportedBody types are individually art-directed and animations retarget to each size.1
ReportedThe RDR2-style interaction system returns: greet, taunt, defuse, provoke.3
ReportedNPCs notice when you eavesdrop or follow them, and some are armed.3
Reported
Where to find
Exact in-game locations will be mapped at launch, from November 19, 2026.
Sources
Related entries
Story
Two Protagonists & Switching
You play as both Jason and Lucia and can switch between them in free roam, much like GTA V, except when the story locks you to one of them.
Story
Partner System
Call or text your partner to join you, swap seats so one drives while the other shoots, and keep an eye on their texts: the idle lead lives their own life.
Story
Optional Romance
Jason and Lucia start with mutual interest. Time spent together outside missions can grow it into romance, or it can stay platonic.
Story
Chapter-Based Story
The story is told in chapters, with choices big and small whose consequences can land later, designed with replays in mind.